Server Settings
Changing Settings via AI
The easiest way to change any server setting is to tell the AI what you want:server.properties, spigot.yml, Paper configs, etc.) and applies changes — usually without needing a server restart.
For changes that require a restart (some
server.properties values), the AI restarts the server automatically and lets you know.Server Defaults
Your server comes pre-configured with these defaults:| Setting | Default Value |
|---|---|
| Minecraft Version | Paper 1.21 |
| Memory | 2-4 GB |
| Game Mode | Survival |
| Difficulty | Normal |
| Max Players | 20 |
| Online Mode | Off (handled by proxy) |
| Nether | Disabled |
| The End | Disabled |
| Spawn Protection | 16 blocks |
Online Mode is off because authentication is handled by the Minekube Connect proxy layer. Players are still authenticated — it is not a cracked server.
Game Rules
Common game rules you can change through the AI. Just describe what you want in plain language:| What You Say | Game Rule | Value |
|---|---|---|
| ”enable keep inventory” | keepInventory | true |
| ”disable mob griefing” | mobGriefing | false |
| ”stop fire from spreading” | doFireTick | false |
| ”make it always daytime” | doDaylightCycle | false |
| ”disable phantom spawning” | doInsomnia | false |
| ”show player coordinates” | reducedDebugInfo | false |
| ”disable natural regeneration” | naturalRegeneration | false |
| ”stop TNT from destroying blocks” | tntExplosionDropDecay | true |
| ”increase random tick speed” | randomTickSpeed | 6 (default: 3) |
Configuration Files
The AI can modify any server configuration file. The most common ones:server.properties
server.properties
Core Minecraft server settings: max players, difficulty, game mode, MOTD, world name, spawn protection, PvP toggle, and more.
spigot.yml
spigot.yml
Spigot-specific settings: entity activation range, mob spawn limits, item merge radius, and performance tuning.
Paper configuration
Paper configuration
Paper-specific optimizations and features: async chunk loading, anti-cheat settings, gameplay tweaks.
Whitelist and operators
Whitelist and operators
Player access control:
Data Persistence
All your server data is persistent — it survives server restarts and hibernation cycles. This includes:World files (terrain, builds, player data)
Plugin configurations and data
Skript scripts and variables
Server settings and config files
Operator and whitelist entries
