Documentation Index
Fetch the complete documentation index at: https://minekube.mintlify.app/llms.txt
Use this file to discover all available pages before exploring further.
Server Settings
Changing Settings via AI
The easiest way to change any server setting is to tell the AI what you want:server.properties, spigot.yml, Paper configs, etc.) and applies changes — usually without needing a server restart.
For changes that require a restart (some
server.properties values), the AI restarts the server automatically and lets you know.Server Defaults
Your server comes pre-configured with these defaults:| Setting | Default Value |
|---|---|
| Minecraft Version | Paper 1.21 |
| Memory | 2-4 GB |
| Game Mode | Survival |
| Difficulty | Normal |
| Max Players | 20 |
| Online Mode | Off (handled by proxy) |
| Nether | Disabled |
| The End | Disabled |
| Spawn Protection | 16 blocks |
Online Mode is off because authentication is handled by the Minekube Connect proxy layer. Players are still authenticated — it is not a cracked server.
Game Rules
Common game rules you can change through the AI. Just describe what you want in plain language:| What You Say | Game Rule | Value |
|---|---|---|
| ”enable keep inventory” | keepInventory | true |
| ”disable mob griefing” | mobGriefing | false |
| ”stop fire from spreading” | doFireTick | false |
| ”make it always daytime” | doDaylightCycle | false |
| ”disable phantom spawning” | doInsomnia | false |
| ”show player coordinates” | reducedDebugInfo | false |
| ”disable natural regeneration” | naturalRegeneration | false |
| ”stop TNT from destroying blocks” | tntExplosionDropDecay | true |
| ”increase random tick speed” | randomTickSpeed | 6 (default: 3) |
Configuration Files
The AI can modify any server configuration file. The most common ones:server.properties
server.properties
Core Minecraft server settings: max players, difficulty, game mode, MOTD, world name, spawn protection, PvP toggle, and more.
spigot.yml
spigot.yml
Spigot-specific settings: entity activation range, mob spawn limits, item merge radius, and performance tuning.
Paper configuration
Paper configuration
Paper-specific optimizations and features: async chunk loading, anti-cheat settings, gameplay tweaks.
Whitelist and operators
Whitelist and operators
Player access control:
Data Persistence
All your server data is persistent — it survives server restarts and hibernation cycles. This includes:World files (terrain, builds, player data)
Plugin configurations and data
Skript scripts and variables
Server settings and config files
Operator and whitelist entries
