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Creating Minigames

One of the most popular uses of Minekube AI is creating custom minigames. The AI builds complete game systems with arenas, teams, scoring, timers, and respawn logic — all from a natural language description.

Getting Started

Just describe the minigame you want:
create a spleef minigame
build a PvP arena with teams
make a parkour course with checkpoints and a timer
create a capture the flag game
The AI handles everything: building the arena with WorldEdit, writing the game logic in Skript, setting up commands, and testing it.

Example Minigames

You say:
create a spleef game with:
- snow arena that regenerates after each round
- support for 2-8 players
- /spleef join and /spleef leave commands
- countdown before start
- last player standing wins
The AI builds:
  • A snow-layered arena using WorldEdit
  • Join/leave commands with player tracking
  • A countdown timer (3… 2… 1… GO!)
  • Fall detection to eliminate players
  • Winner announcement and arena reset
  • All as a single Skript with commands
You say:
make a king of the hill minigame where:
- there's a gold block platform in the center
- players get 1 point per second standing on it
- first to 60 points wins
- players respawn when killed
- show scores on the sidebar
The AI builds:
  • A hill structure with a gold block capture point
  • Point tracking with per-second scoring for the player on the hill
  • Scoreboard sidebar showing all player scores
  • Death/respawn handling
  • Win condition and game-end logic
You say:
build a treasure hunt game:
- randomly place 20 hidden chests across the map
- each chest has random loot
- player who finds the most chests in 5 minutes wins
- show a scoreboard with chest count
The AI builds:
  • Random chest placement script
  • Loot table generation
  • Chest-found detection when opened
  • 5-minute game timer with announcements
  • Scoreboard tracking found chests per player
  • Winner announcement when time runs out
You say:
create a parkour course with:
- 15 increasingly difficult jumps
- checkpoints every 5 jumps
- a timer that shows on the action bar
- a /parkour start command
- leaderboard for best times
The AI builds:
  • Physical parkour structure using WorldEdit
  • Checkpoint system with pressure plates or regions
  • Action bar timer display
  • Fall detection that returns players to last checkpoint
  • Best-time tracking with a leaderboard command
You say:
build a team PvP arena:
- red team vs blue team
- team selection with /join red or /join blue
- best of 5 rounds, 2 minute rounds
- kit selection (archer, warrior, tank)
- score display on sidebar
The AI builds:
  • Arena structure with two team spawns
  • Team assignment and balancing
  • Kit system with class-specific gear
  • Round timer with automatic resets
  • Score tracking and sidebar display
  • Win condition and game summary

Tips for Building Great Minigames

Building iteratively gives the AI (and you) better results:
make a basic PvP arena              <- Start with the core concept
add team selection (red vs blue)     <- Layer on teams
add a kill scoreboard                <- Add scoring
make it best of 3 rounds             <- Add round structure
add kit selection before each round   <- Add class selection
Each step lets you test and refine before adding complexity. One massive request is harder for the AI to get right on the first try.
The more detail you give about game rules, the better the result:
-- Vague (AI has to guess everything)
make a fun game

-- Specific (AI knows exactly what to build)
make a game where players collect wool from colored sheep,
bring it to their base's crafting table, and first team to
craft a full set of colored beds wins
For arenas and maps, tell the AI to use WorldEdit:
install WorldEdit and build a 50x50 PvP arena with
stone walls, a lava moat, and 4 team spawn corners
WorldEdit lets the AI build large structures quickly instead of placing blocks one by one.
Specifying player counts and timers helps the AI create proper game flow:
- minimum 2 players to start
- maximum 8 players
- 30 second lobby countdown
- 5 minute game rounds
- 10 second break between rounds
Good minigames communicate what is happening to players:
add titles for "Round Start" and "Game Over"
show the timer on the action bar
play a sound when someone scores
announce kills and eliminations
show a scoreboard with team scores

Testing Minigames

You can test multiplayer minigames even when playing solo. Ask the AI to add test-friendly features:
make the minigame start with just 1 player for testing
add a /spleef forcestart command that skips the player minimum
add a debug mode that shows game state in chat
You can also invite friends to test. Share your server address from the dashboard and have them connect.

Troubleshooting Minigames

If something is not working as expected, tell the AI what is wrong:
the spleef arena doesn't reset after a round
players don't respawn when they fall
the scoreboard isn't updating
the game starts before enough players join
the countdown timer shows the wrong number
The AI reads the Skript, identifies the issue, fixes it, and reloads — usually in under 30 seconds.